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Andrius Kulikauskas

  • ms@ms.lt
  • +370 607 27 665
  • My work is in the Public Domain for all to share freely.

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Working on Draft of Presentation

  • What is the structure in common to all games? Do they all ask and answer a question?
  • What is the role of the conscious and the unconscious in serving each other?
  • What is the role of joint intentionality - in each game and all together - and what maintains it?

Introduction

  • I will talk about innovation games...
  • These are games that we can make up...
  • As an example, I will ask you for your deepest value and your investigatory question...
  • My own deepest value in life is living by truth..
  • My own questions are How do people behave? and How should they behave?
  • In my talk today, I will show how I'm learning from real life examples of innovation games...
  • I am trying to describe human experience. I think there are three languages...
  • Each language establishes a shift...
    • matter is shift in what happens -
    • meaning is shift in what matters -
    • happens is shift in what is meant -
  • Compare with the three questions in a moral system...
  • What should we be doing?
  • Why should we be doing it? (and this is good for discovering your deepest value)
  • How should we get ourselves to do it? (asking questions)
  • Our goal: Creation of meaning
  • Why innovation games are interesting: and this is important for managing innovation: What make us human is not our cleverness but rather our joint intentionality.
  • Synchronized movement - compare groups of apes - autistic people - regular people.
  • Evolution - singing, drumming, dancing, and more broadly, playing games - drove the evolution of vocal chords, human hands and upright posture.
  • Ethiopian children singing and dancing https://www.youtube.com/watch?v=yr6FNKI_IfU
  • Autism spectrum
  • Balancing the unconscious mind (System 1 - what we know - our answer - our deepest value) and the conscious mind (what we don't know - our question).

every game is joint attention

every game is a riddle a question and an answer linked by an investigation

  • sentence what do we know about the subject we know the predicate
  • word what does that means it means such and such

Each game frames a context, opens up a question and gets an answer.

every game is made up of games and they all have the same structure the ways of figuring things out

  • circumscribe create a game
  • relax allow for a game within a game
  • distill identify the meaning
  • three cycle clarify the meaning
  • level and metalevel ground the meaning
  • six reorganizations and visualizations making sense of the meaning
  • four why enter honor the purpose
  • four what exit honor the result
  • Consent
  • Care
  • Understand
  • Transform
  • Innovate
  • Validate
  • Commit

Dave Gray

  • Gamestorming, "like brainstorming but with games".
  • There's no direct process for creativity.
  • was a book, a Collection of the Best Practices for workplace collaboration - games used in Silicon Valley since the 1970s - Xerox Park - like brothers Grimm did with fairy tales.
  • Keep it simple, easy, rugged and fun to use for people at work. Only stuff you could do with the stuff in your supply cabinet - and designed for total chaos - be able to improvise quickly.

Mammals play flight. Game is more than just play. It is not just practicing life, but it is building a model of life. And there are roles which means, for example, that the captain of an imaginary boat can be anyone.

What is a game? An ideal version, toy model of life.

  • Boundaries in time and space.
  • Goal - objective - shared or in competition.
  • Rules
  • Artifacts
  • Players
  • Journey - go from A to B.

In innovation, (or imagination), we don't know what B looks like. A game is a possibility generator, creativity generator. Fuzzy goals - sensory tangible artifacts, emotional passion generates momentum, movement is progressive. We learn as we go along.

A play: beginning, middle and end.

  • Divergent - step into the game, emergent - open up that world, convergent - climb back out of game.
  • Opening: Set the stage, develop themes, stay loose, get a sense of where people want to go. Be dumb - get in touch with your ignorance. Sense what they want to do, to contribute. Light a fire - ask a question, fill in the blank.
  • Explore - get physical - up and moving, try out options, experiment. Manage the altitude and speed.
  • Conclusion - decision and action - the next step - focus on the artifacts, the deliverables.
  • Opening and closing
  • Fire starting - questions
  • Artifacts
  • Node generation
  • Meaningful space
  • Sketching and model making
  • Randomness, reversal and reframing
  • Improvisation
  • Selection
  • Try something new

Main ideas and new ideas

  • Consider relationship between Gamestorming and joint intentionality...
  • Consider roles of the explicit unconscious and implicit conscious
  • Consider the climax, where the innovation arises
  • Which of the three languages does it relate to: argumentation, verbalization, narration, or all three?

Notes

Curt Hanks

Ontogenetic Trajectories of Chimpanzee Social Play: Similarities with Humans

20171117Gamestorming-Draft


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Puslapis paskutinį kartą pakeistas 2017 lapkričio 19 d., 08:07
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