Working on Draft of Presentation
- What is the structure in common to all games? Do they all ask and answer a question?
- What is the role of the conscious and the unconscious in serving each other?
- What is the role of joint intentionality - in each game and all together - and what maintains it?
- I will talk about innovation games...
- These are games that we can make up...
- As an example, I will ask you for your deepest value and your investigatory question...
- My own deepest value in life is living by truth..
- My own questions are How do people behave? and How should they behave?
- In my talk today, I will show how I'm learning from real life examples of innovation games...
- I am trying to describe human experience. I think there are three languages...
- Each language establishes a shift...
- matter is shift in what happens -
- meaning is shift in what matters -
- happens is shift in what is meant -
- Compare with the three questions in a moral system...
- What should we be doing?
- Why should we be doing it? (and this is good for discovering your deepest value)
- How should we get ourselves to do it? (asking questions)
- Our goal: Creation of meaning
- Why innovation games are interesting: and this is important for managing innovation: What make us human is not our cleverness but rather our joint intentionality.
- Synchronized movement - compare groups of apes - autistic people - regular people.
- Evolution - singing, drumming, dancing, and more broadly, playing games - drove the evolution of vocal chords, human hands and upright posture.
- Ethiopian children singing and dancing https://www.youtube.com/watch?v=yr6FNKI_IfU
- Autism spectrum
- Balancing the unconscious mind (System 1 - what we know - our answer - our deepest value) and the conscious mind (what we don't know - our question).
every game is joint attention
every game is a riddle a question and an answer linked by an investigation
- sentence what do we know about the subject we know the predicate
- word what does that means it means such and such
Each game frames a context, opens up a question and gets an answer.
every game is made up of games and they all have the same structure the ways of figuring things out
- circumscribe create a game
- relax allow for a game within a game
- distill identify the meaning
- three cycle clarify the meaning
- level and metalevel ground the meaning
- six reorganizations and visualizations making sense of the meaning
- four why enter honor the purpose
- four what exit honor the result
- Gamestorming, "like brainstorming but with games".
- There's no direct process for creativity.
- was a book, a Collection of the Best Practices for workplace collaboration - games used in Silicon Valley since the 1970s - Xerox Park - like brothers Grimm did with fairy tales.
- Keep it simple, easy, rugged and fun to use for people at work. Only stuff you could do with the stuff in your supply cabinet - and designed for total chaos - be able to improvise quickly.
Mammals play flight. Game is more than just play. It is not just practicing life, but it is building a model of life. And there are roles which means, for example, that the captain of an imaginary boat can be anyone.
What is a game? An ideal version, toy model of life.
- Boundaries in time and space.
- Goal - objective - shared or in competition.
- Journey - go from A to B.
In innovation, (or imagination), we don't know what B looks like. A game is a possibility generator, creativity generator. Fuzzy goals - sensory tangible artifacts, emotional passion generates momentum, movement is progressive. We learn as we go along.
A play: beginning, middle and end.
- Divergent - step into the game, emergent - open up that world, convergent - climb back out of game.
- Opening: Set the stage, develop themes, stay loose, get a sense of where people want to go. Be dumb - get in touch with your ignorance. Sense what they want to do, to contribute. Light a fire - ask a question, fill in the blank.
- Explore - get physical - up and moving, try out options, experiment. Manage the altitude and speed.
- Conclusion - decision and action - the next step - focus on the artifacts, the deliverables.
- Opening and closing
- Fire starting - questions
- Node generation
- Meaningful space
- Sketching and model making
- Randomness, reversal and reframing
- Try something new
Main ideas and new ideas
- Consider relationship between Gamestorming and joint intentionality...
- Consider roles of the explicit unconscious and implicit conscious
- Consider the climax, where the innovation arises
- Which of the three languages does it relate to: argumentation, verbalization, narration, or all three?
Ontogenetic Trajectories of Chimpanzee Social Play: Similarities with Humans