手册

数学

Discovery

Andrius Kulikauskas

  • ms@ms.lt
  • +370 607 27 665
  • My work is in the Public Domain for all to share freely.

Lietuvių kalba

Introduction E9F5FC

Understandable FFFFFF

Questions FFFFC0

Notes EEEEEE

Software

Book.GamestormingPaper istorija

Paslėpti nežymius pakeitimus - Rodyti galutinio teksto pakeitimus

2018 vasario 21 d., 20:30 atliko AndriusKulikauskas -
Pridėtos 14-16 eilutės:


[[http://www.ms.lt/sodas/Book/20171125UniversalGrammar | Games as the Foundation for Universal Grammar]]
2018 vasario 21 d., 20:28 atliko AndriusKulikauskas -
Pakeista 13 eilutė iš:
į:
Žinojimo rūmai - tyrimas
2018 vasario 21 d., 20:27 atliko AndriusKulikauskas -
Pridėtos 12-13 eilutės:
2018 vasario 21 d., 20:27 atliko AndriusKulikauskas -
Pridėtos 31-32 eilutės:
* West, S., Hoff, E., & Carlsson, I. (2013). [[http://go.galegroup.com/ps/anonymous?id=GALE%7CA444309502&sid=googleScholar&v=2.1&it=r&linkaccess=fulltext&issn=22890408&p=AONE&sw=w&authCount=1&isAnonymousEntry=true | Playing at work: professionals' conceptions of the functions of play on organizational creativity.]] The International Journal of Creativity and Problem Solving, 23(2), 5-24.
* Vaajakallio, K. (2012). [[https://aaltodoc.aalto.fi/bitstream/handle/123456789/11660/G4_vaajakallio_kirsikka_2012.pdf?sequence=1&isAllowed=y | Design games as a tool, a mindset and a structure.]]
2018 vasario 21 d., 20:16 atliko AndriusKulikauskas -
Pridėta 30 eilutė:
* Pavelin, K., Pundir, S., & Cham, J. A. (2014). [[http://journals.plos.org/ploscompbiol/article?id=10.1371/journal.pcbi.1003485 | Ten simple rules for running interactive workshops.]] PLoS computational biology, 10(2), e1003485.
2018 vasario 21 d., 20:10 atliko AndriusKulikauskas -
Pakeista 24 eilutė iš:
* Deterding, S. (2014). The ambiguity of games: Histories and discourses of a gameful world.
į:
* Deterding, S. (2014). [[https://s3.amazonaws.com/academia.edu.documents/36951538/gameful_world_chapter1.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1519244013&Signature=gGPO2IX9SFW1vWcT05yr7VREWCM%3D&response-content-disposition=inline%3B%20filename%3DThe_Ambiguity_of_Games_Histories_and_Dis.pdf | The ambiguity of games: Histories and discourses of a gameful world.]]
2018 vasario 21 d., 20:10 atliko AndriusKulikauskas -
Pridėta 24 eilutė:
* Deterding, S. (2014). The ambiguity of games: Histories and discourses of a gameful world.
2018 vasario 21 d., 19:15 atliko AndriusKulikauskas -
Pridėta 28 eilutė:
* Hanington, B., & Martin, B. (2012). Universal methods of design: 100 ways to research complex problems, develop innovative ideas, and design effective solutions. Rockport Publishers.
2018 vasario 21 d., 19:15 atliko AndriusKulikauskas -
Pridėta 27 eilutė:
* Kumar, V. (2012). 101 design methods: A structured approach for driving innovation in your organization. John Wiley & Sons.
2018 vasario 21 d., 19:14 atliko AndriusKulikauskas -
Pridėta 26 eilutė:
* Sibbet, D. (2010). Visual meetings: How graphics, sticky notes and idea mapping can transform group productivity. John Wiley & Sons.
2018 vasario 21 d., 19:13 atliko AndriusKulikauskas -
Pridėta 25 eilutė:
* Michalko, M. (2010). Thinkertoys: A handbook of creative-thinking techniques. Ten Speed Press.
2018 vasario 21 d., 19:13 atliko AndriusKulikauskas -
Pridėtos 22-24 eilutės:

Susipažinti
* Hohmann, L. (2006). Innovation games: creating breakthrough products through collaborative play. Pearson Education.
2018 vasario 21 d., 19:02 atliko AndriusKulikauskas -
Pakeistos 11-13 eilutės iš
į:
-------------------





-------------------

[+Literature+]

* Gray, D., Brown, S., & Macanufo, J. (2010). Gamestorming: A playbook for innovators, rulebreakers, and changemakers. O'Reilly Media, Inc.
2018 vasario 21 d., 18:49 atliko AndriusKulikauskas -
Pridėtos 1-16 eilutės:
[++Gamestorming straipsnis++]

>>bgcolor=#FFFFC0<<

Darbai
* Ieškoti literatūros apie "Gamestorming" ir "innovation games".
* Rūšiuoti žaidimus.
* Išryškinti skirtumus tarp žaidimų.

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Pakeistos 21-22 eilutės iš
Articles should be between 4,000 and 8,000 words in length (10 - 18 A4 size pages). In case the paper exceeds the normal length, the Editors' consent for its publication is needed. Articles submitted for publication should include the research aim and tasks, with methodology, presenting literature overview on the research object, substantiation of the achieved results and findings, conclusions and a list of references (as it is in attached template). Manuscripts should be sent to martynas.radzevicius@knf.vu.lt before the deadline.
į:
Articles should be between 4,000 and 8,000 words in length (10 - 18 A4 size pages). In case the paper exceeds the normal length, the Editors' consent for its publication is needed. Articles submitted for publication should include the research aim and tasks, with methodology, presenting literature overview on the research object, substantiation of the achieved results and findings, conclusions and a list of references (as it is in attached template). Manuscripts should be sent to martynas.radzevicius@knf.vu.lt before the deadline.
2018 vasario 21 d., 14:38 atliko AndriusKulikauskas -
Pakeista 1 eilutė iš:
Conference publication "Culture and Creativity" (ISSN 2424-4864). [http://www.knf.vu.lt/dokumentai/failai/katedru/filosofu/Culture_and_creativity_2015_1.pdf | 2015 issue]].
į:
Conference publication "Culture and Creativity" (ISSN 2424-4864). [[http://www.knf.vu.lt/dokumentai/failai/katedru/filosofu/Culture_and_creativity_2015_1.pdf | 2015 issue]].
2018 vasario 21 d., 14:38 atliko AndriusKulikauskas -
Pakeista 3 eilutė iš:
[[PRIEDAS_ICCC2017_Final_paper_template.docx | The paper template]]. Deadline for submission of final paper was 11th February, 2018.
į:
[[Attach:PRIEDAS_ICCC2017_Final_paper_template.docx | The paper template]]. Deadline for submission of final paper was 11th February, 2018.
2018 vasario 21 d., 14:38 atliko AndriusKulikauskas -
Pakeistos 1-3 eilutės iš
Conference publication "Culture and Creativity" (ISSN 2424-4864). The paper template is attached to this email.

Deadline for submission of final
paper is 11th February, 2018.
į:
Conference publication "Culture and Creativity" (ISSN 2424-4864). [http://www.knf.vu.lt/dokumentai/failai/katedru/filosofu/Culture_and_creativity_2015_1.pdf | 2015 issue]].

[[PRIEDAS_ICCC2017_Final_
paper_template.docx | The paper template]]. Deadline for submission of final paper was 11th February, 2018.
2018 vasario 18 d., 08:38 atliko AndriusKulikauskas -
Pridėtos 1-5 eilutės:
Conference publication "Culture and Creativity" (ISSN 2424-4864). The paper template is attached to this email.

Deadline for submission of final paper is 11th February, 2018.

Articles should be between 4,000 and 8,000 words in length (10 - 18 A4 size pages). In case the paper exceeds the normal length, the Editors' consent for its publication is needed. Articles submitted for publication should include the research aim and tasks, with methodology, presenting literature overview on the research object, substantiation of the achieved results and findings, conclusions and a list of references (as it is in attached template). Manuscripts should be sent to martynas.radzevicius@knf.vu.lt before the deadline.

GamestormingPaper


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